The Maplestory Development

More numbers - $1.6 million in virtual asset sales infurther 50 million worldwide. Nexon is best knownfor
February 2006 (600,000 items).KartRider, a three-year-old online go-cart racing game
Nexon America Expands Mainstream Presence Withthat has been wildly popular in South Korea. A U.S.
the Upcoming Launch of Danceversion is due out later this year. In 2005,
Game, AuditionNexon had worldwide revenues of $230 million, 85%
First-Ever Gift Cards for Virtual Items Available atof it from virtual items.
Target StoresStarting in the fall, Sony Corp. (SNE ) will offer
NationwidePlayStation Home—a realistic 3D online world
The New Avatar In Townof Korea Nexon and otherswhere players can buy digital items such as T-shirts
are edging onto Second Life turf, using simplifiedand
featuresSony Brevia TVs—as a free download for its
Cyndi Lester, 20, recalls her first meeting with futurePlayStation 3 videogame console. And Nintendo of
husband, Frank: My avatar walked past his. HeAmerica is betting on the free, easy-to-design avatar
noticed me and typed: I like your hair. Afterfeature ofits popular Wii console to attract older
theirreal-life wedding last year, Cyndi and Franknongamers.
bought digital rings and staged a second, virtual-worldThe rise of the avatars coincides with explosive
wedding.growth for Massively multiplayer online games in
It all happened in MapleStory—a fantastical onlinegeneral. The category, which includes technically
game where players hunt cartoon monsters andsimpleand nonviolent Casual games as well as more
communicate in text. For Lester, a Huntingtongraphically complex shooter games, is expected to
(W.Va.)homemaker who devotes three to six hoursproduce revenues of $760 million this year in North
a day exploring this two-dimensional universe, theAmericaalone, and nearly triple that in four years,
allure of MapleStory is more about show than shootsays videogame researcher DFC Intelligence.
em-up. Shespends up to $100 a month buying newA SNAP TO OPERATE
clothes (at 9 cents to $7 apiece) and hairstylesThe new multiplayer games are tailored for
($5.70) for her digital double.nontechies. Simple images in MapleStory and
Suddenly it looks as if Second Life, that 3D virtualKartRider do not require sophisticated graphics cards
world that last year became a favorite hangout foror ultrafast
hard-core techies and trend-watchingInternet connections. Avatar details are a snap to
corporations,has competition. A new crop of onlinecustomize with drop-down menus for selecting things
multiplayer games is coming, targeting a broaderlike Cutie hair pigtails or red rubber boots.
audience with simpler navigation and customizationNexon waited to court American players until
than Second Life.Broadband reached critical mass, says John H. Chi,
These games also rule out lewd behavior. TheNexon America Inc. president and CEO. But the
companies behind them have a novel way of makingcompanyalso needs to broaden its market. KartRider
money, selling digital goods such as avatars and theirpopularity in Korea has been waning—as many as
outfits.100,000 Koreans log on at a time today, vs. 200,000
The games themselves are free.in 2005.
The mainstreaming of virtual worlds started, as soNow the question is, will Americans spend real money
many consumer-tech stories do, in the Far East.in virtual worlds? (Older games rake in subions or
MapleStory, from Korean online game maker Nexondown- load fees.) MapleStory was a litmus testto see
Corp., hasbeen a hit in Asia since 2003. The companyif U.S. audiences would have spending patterns similar
U.S. arm began marketing a North American versionto Korea, says Min Kim, Nexon America director of
last September, riding the virtual-world bandwagongame operations. To make it easy, Nexon
afterCash cards, which are used to buy digital goods, are
Second Life started grabbing headlines. It now hasbeing sold at Target (TGT ) stores.
more than 3 million North American players, joining a